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Portal modules

The building blocks of a Portal: what each module does, grouped by purpose, and the sixteen journey templates built from them.

A module is one block of a Portal: a music player, a gallery, a ticket, a signup card. This page sets out every module, grouped by purpose, and the sixteen journey templates built from them. There are 22 modules: 21 available today and Collection coming soon, with more on the way.

How modules work

A Portal is a feed of modules, stacked in the order the client chooses, under one theme. Modules are added, reordered and changed without code, and without reprinting a tag. Where a module comes in versions, such as landscape or portrait video, those are variations of one module.

Gating is set per module, so any module can be open, teased or members only.

Categories

Modules are grouped by purpose into five categories, the same five the Portal Design Studio uses.

CategoryWhat it is forModules
ContentWords, links and peopleContent, Profile, Links and socials, Notifications, File download
MediaSound, video and imagesGallery, Music player, Video
CommerceSelling, claiming, events and unlockingTicketing, Event response, Product and DPP, Physical ordering, Collection, Page Lock
MembershipJoining and member benefitsSignup card, Membership tiers, Credits, Studio booking
CommunityFans with each other and with the artistShare card, Raffle and competition, Push notifications, Fan Voice

Standard and Advanced

Every module is also one of two classes:

  • Standard publishes words, pictures and links: Content, Profile, Links and socials, Notifications, File download, Gallery, Collection, Membership tiers and Share card.
  • Advanced talks to Core: it sells, checks, counts and remembers. Music player, Video, Ticketing, Event response, Product and DPP, Physical ordering, Page Lock, Signup card, Credits, Studio booking, Raffle and competition, Push notifications and Fan Voice.

A Standard module is ready as soon as the copy and media are in. An Advanced module needs something behind it: a ticket inventory, a product record, a member's balance or a consent.

All modules

Open a module to see what it does, what a fan sees, its options and what it needs, then real client Portals that use it. Most link to their live page in the Portal Design Studio, which is a work in progress.

Two Core capabilities sit alongside the modules and are available: coming soon doors, in Core Connect, and the refusals register, in Core Commerce.

Journey templates

A journey template is a ready made Portal: a set of modules arranged for one job. There are 16. Fourteen are our ready to deploy experiences, and two more, Collectible claim and Raffle entry, complete the set. Each takes 1 or 2 weeks to build.

TemplateLeading Core moduleBuild time
Membership ProfileCore Identity2 weeks
Event TouchpointCore Access1 week
Tap to Enter TicketsCore Access2 weeks
Music PlayerCore Media1 week
Set TimesCore Media1 week
Post event ContentCore Media2 weeks
Scavenger HuntCore Gamify1 week
Raffle entryCore Gamify1 week
Waitlist FormCore Connect1 week
External LinksCore Connect1 week
Brand Partner ExperiencesCore Connect2 weeks
VIP SegmentationCore Intel2 weeks
Early Access Ticket LinkCore Commerce2 weeks
In App Ticket PurchaseCore Commerce2 weeks
Collectible claimCore Collect2 weeks
Product AuthenticationCore Product1 week

To see modules and templates in client work, see Solutions. Each solution there shows a journey you could run, screen by screen, with the modules on each screen.